Phase 5: Drawing Graphics — Shapes, Scenes, and Animation
Connect counts to coordinates, place neighboring characters, and turn a scene function into a finite animation.
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Articles tagged Python.
Connect counts to coordinates, place neighboring characters, and turn a scene function into a finite animation.
Read the API docs, turn JSON into Python data, and download three Pokémon pictures. Then complete a few small functions to collect your team.
Connect raw pixel bytes to drawing methods, keep prepared and displayed images separate, and choose when to send a complete frame.
Organize data in arrays, transform many values at once, and use masks and axes to answer questions about the data.
Explore a tiny Lite-Brite, practice grid-to-list addresses, and trace a pixel into the SSD1306’s page-organized bytes.
Build and edit a picture’s smallest pieces: bits and bytes. Explore binary and hex in an interactive byte-building game.
Put your own message on an OLED, explore a magnified pixel grid, and learn the roles of the display object, I2C connection, driver, and show().
A question-and-answer introduction to safe image arithmetic, vectorization, clipping, stacking, axes, and image averages with NumPy.
Get started with Python and Machine Learning with a fantastic, free, online coures.
The first Pico project: find the prerequisites, supplies, wiring, and lesson roadmap for learning an OLED from its first pixels to a small driver.
Explore what a microcontroller can do, get to know the Pico WH and its pins, and find a growing collection of projects—beginning with an OLED display.