Phase 5: Drawing Graphics — Shapes, Scenes, and Animation
Connect counts to coordinates, place neighboring characters, and turn a scene function into a finite animation.
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Articles tagged Micropython.
Connect counts to coordinates, place neighboring characters, and turn a scene function into a finite animation.
Connect raw pixel bytes to drawing methods, keep prepared and displayed images separate, and choose when to send a complete frame.
Explore a tiny Lite-Brite, practice grid-to-list addresses, and trace a pixel into the SSD1306’s page-organized bytes.
Build and edit a picture’s smallest pieces: bits and bytes. Explore binary and hex in an interactive byte-building game.
Put your own message on an OLED, explore a magnified pixel grid, and learn the roles of the display object, I2C connection, driver, and show().
The first Pico project: find the prerequisites, supplies, wiring, and lesson roadmap for learning an OLED from its first pixels to a small driver.
Explore what a microcontroller can do, get to know the Pico WH and its pins, and find a growing collection of projects—beginning with an OLED display.